Gun Game v5Game: Counter-Strike Source
Added: February 21st, 2010
What is it?
You can join the official Gun Game server at the following ip address that Counter-Strike.com officially sponsors for Gun Game.
Gun Guname is a leveling mod for Counter Strike:Source. Everyone starts with a glock. You must get a kill with it to level up to level 2. You get better weapons the higher level you are, until the end. The last two levels are the hardest: hegrenade, then knife. It adds a new twist to how you play CS, and also helps clans to train with weapons they don’t normally use.
Turning Gun Game On / Off
If you use Mani, you can use your admin menu by adding these lines to rconlist.txt:
“Gun Game On” es_load gungame3
“Gun Game Off” es_unload gungame3
Mani-Mod Commands to turn Gun Game on and off:
//To Turn on ma_rcon es_load gungame3
//To Turn off
ma_rcon es_unload gungame3
If you use rcon, then you can use the following commands.
//To Turn on
rcon es_load gungame3
//To Turn off
rcon es_unload gungame3
To permanently turn Gun Game off, then remove the reference to the mod in your autoexec.cfg file. You can then turn it on at any time if it’s installed on your server with the above commands, but it will be off by default until you turn it on.
Mani’s Admin MOD (optional, only required for Gun Game specific sounds, and map voting).
This installation includes GunGame v4 RC1 and Eventscripts 188.8.131.52a, and ES Tools version v0.418 and all other needed files for easy installation.
The attached download has the appropriate file structure. Download this mod and simply upload it to your /cstrike/ directory on your server.
This download works for both Windows and Linux game servers.
Recommended Server Settings:
Recommended mani_server.cfg settings:
// 0 = calculate once per map, 1 = calculate at end of each round (CSS Only)
// This defines whether the tk freeze bomb option can be used or not
// Allow voting 1 = on, 0 = off (this cvar controls ALL voting)
// 1 = enable cheat detection
// 0 = disable cheat detection
// 0 = No warmup time on map load
// Greater than 0 = number of seconds after map load until map restarts and
// play continues as normal.